CG Masters _ Master It Vol. 1 & 2 Fundamentals






CG Master Christopher Plush is proud to present the first installments of the brand new Master It series, a series dedicated to teaching you to master every part of Blender! These first two volumes on fundamentals and advanced fundamentals are sold as a set for the price of one DVD, and with 18 hours of training and a massive features list this is the ultimate guide to using Blender!From building a toon house and an acoustic guitar from scratch, to destroying a set of bowling pins with a cannon and much more, not only will these DVDs teach you the tools you need to know but it’ll put your new knowledge to use with fun and comprehensive projects. This DVD course will thoroughly guide you through every main aspect of Blender, teaching you all the essential tools you need to know to bring all of your ideas to life. This is truly an ultimate guide for anyone looking to learn more about Blender!

CG Master Aidy Burrows also makes his debut in volume 2 teaching you how to use the new Cycles renderer! Scroll down and check out the massive feature and chapter lists below to see every topic covered in this course!

Read Terry Wallwork’s review on AdventuresInBlender.com – �Two volumes of training videos at this price, with this level of quality, it’s a good choice� – Review Score 90%

Volume 1 - Fundamentals
Welcome to Class
1. How to View
2. Common Terminology
Understanding Blender
1. 3D Space
2. Anatomy of a Mesh
3. Saving and Loading
4. Window Types
5. Creating a New Layout
6. Toolbars
7. Layers
8. User Preferences
Working with Blender
1. Object Mode
2. Part 1: Edit Mode and Modeling
2. Part 2: Creating a Toon House
3. The 3D Cursor and Object Origins
4. The Specials Menu
5. Materials and Textures
6. UV Unwrapping
7. Color, Normal, and Specular Maps
Lighting and Rendering
1. Blender Internal VS Cycles Renderer
2. Camera
3. Lighting
4. Lighting and Rendering a Scene
Modifiers
1. Introduction to Modifiers
2. Generate Modifiers
3. Deform Modifiers
Animation and Physics
1. Introduction to Animation
2. Object Animation
3. Cannon Blast Exercise
Game Engine
1. Introduction
2. Adding the Main Controls
3. The Keys
4. Opening the Door
5. The Final Product
Tips and Tricks
1. Tips and Tricks
2. Creating Normal and Specular Maps
3. Normal Maps, Bump Maps, Displacement Maps. Which one do I use??

Volume 2 - Advanced Fundamentals
Acoustic Guitar in Cycles
1. Setting Up the Blueprints
2. Modeling the Body
3. Neck and Headstock
4. Fretboard
5. Tuning Pegs
6. Strings
7. UV Mapping
8. Creating the Texture Maps
9. The Environment
10. Rendering in Cycles
Game Scene Overview
1. Baking AO and Shadow Maps
2. Game Scene Overview
Finishing the Toon House
1. Add-Ons(Grass, Ivy, Clouds, and Chains)
2. Nodes
3. Finished Toon House Overview
Cool Extras
1. More Add-Ons
2. Cloth Simulation
3. Face Modeling Made Easy
4. Making Tileable Textures

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